Saturday, 5 June 2021

Indie bundle for Palestinian Aid by Tybawai and 865 others

quote [ 1020 items for $5.00 ]

This is a lot of games. Some of them are pretty high profile indies. It has Glittermitten Grove, The Quiet Sleep, Framed, Stillness of the Wind, Nuclear Throne, Dépanneur Nocturne and Cosmic Express, to name just a few good ones.
[SFW] [games] [+3 Good]
[by Paracetamol@3:45pmGMT]


Paracetamol said[2] @ 3:03pm GMT on 6th Jun [Score:1 laz0r]
Totally forgot that it also contains Luck be a Landlord – one killer game:

Luck be a Landlord by TrampolineTales

Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism.

cb361 said @ 4:25pm GMT on 5th Jun
Thanks. Bought it, but I still haven't even played any games from the previous bundle. Always seems to be too busy.

Been spending my time on my "connect your exercise bike to computer, and bicycle around Skyrim/Google Streetview/San Andreas" project, which people may remember me whittering about at times over the past eight years. I think I'm getting somewhere this time.
mechanical contrivance said @ 5:48pm GMT on 5th Jun
Sure, sure.
cb361 said @ 5:55pm GMT on 5th Jun
I'll show you! I'll show them all!
steele said @ 5:58pm GMT on 5th Jun
Are you still trying to do a mouse based mod?
cb361 said[1] @ 6:54pm GMT on 5th Jun
Yes, but it's surprisingly difficult to have multiple mice connected to Windows, and treat them as just raw data sources without the pointer going crazy. Previously I side-stepped this problem by just connecting the mice to a Raspberry Pi and wrote a Python script to send the telemetry through the network.

But now I'm looking at Inception which is a Windows Driver that sits between the hardware and the Windows pointer. It seems to let me grab data from multiple mice and then block the input so it doesn't effect the pointer. Not there yet, though.
steele said[3] @ 7:13pm GMT on 5th Jun
What about using an hid capable arduino to emulate keystrokes like wasd or arrow keys?

I've been wanting to make a bluetooth version of this for allinone vr hmds.
cb361 said[1] @ 8:03pm GMT on 5th Jun [Score:1 laz0r]
Interesting stuff, but I would probably only use an Arduino to collect the raw data, for processing by the computer. I have been desperately trying to uncouple the WASD keypresses from the physical bike wheel movement. You could put lots of rubber fingers on the exercise bike wheel and have them press the W key as they go past. And it would work, but there is no guarantee that the rate of keypresses would match the game. And if it did, it would only be for one game.

So I have been trying to get the raw movement onto the computer, where the user can put it through a bunch functions to calibrate it. When you have speed as a percentage of how hard the user is pedalling, you can put that through a bunch more functions to translate it into keypresses. Those second bunch of functions could be identical for any user playing that game.

Which is why most of my development time has been spent programming a Visual Programming Environment. I'm quite proud of it, but it's a good thing I don't program for a living or I would have starved years ago.

steele said @ 10:40pm GMT on 5th Jun
This is very, very impressive, but i'm pretty sure there's about 10 relevant xkcds about programmers overkilling their goal here.
cb361 said[1] @ 11:06pm GMT on 5th Jun [Score:1 Funny]
Did I mention how long I spent making my beziers look good, when the nodes are back to front?

steele said @ 7:35pm GMT on 7th Jun

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