Wednesday, 3 March 2021
quote [ having such a high degree of difficulty early on hurts the appeal of the game. Games these days are being designed around having as much appeal as possible, which in this case means having a lower difficulty. A game where the player can die at any moment is not something a lot of people enjoy. Demon's Souls and its sequel, Dark Souls, may have created a lot of buzz, but they aren't truly mainstream hits. ]
On the appeal of hard games. There are both good reasons for making games harder or easier on the player. See extended for 2 examples.
Super Meat Boy is a punishing and popular title.
Casual clicker games like 12 Labours Of Hercules make it impossible to loose but are rewarding nonetheless.
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