Tuesday, 15 January 2019
quote [ An overly literal collision engine will make you fall as soon as your feet leave solid ground. But what if you give the player just a few extra frames, and if they push the jump button a few milliseconds too late, you still give them a valid jump? ]
As opposed to the last one, this article gives some insights in that forgiveness sometimes makes for a better game experience. There was a longer Twitter conversation featuring even more adjustments collected in a Polygon article.
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