Thursday, 25 January 2018

Your stack of shame is a lantern for your future, and a gift to the industry

quote [ I once asked a well-known personality behind a well-known game for his thoughts about the theory that these frequent sales devalued indie games, and he began to laugh so hard he choked on his drink. ]

More media oversaturation thoughts – bit older article.

Kind of wish I hadn't looked up ”stack“ and ”shame“ for repost checking.
[SFW] [art]
[by Paracetamol]
<-- Entry / Comment History

cb361 said @ 9:10am GMT on 26th January
Story-oriented Open World games can feel very empty when you've finished the main plot. I remember completing GTA:SA, and suddenly realising that I couldn't hang out with Sweet or Cesar any morer. Wu Zi wasn't to be found in China Town. The Truth no longer existed. Even Catalina that hilarious asshole Toreno and were gone. San Andreas suddenly felt very ... lonely.

I tried to avoid that by carefully rationing the main plot in Witcher 3, ignoring the supposed urgency of ambushes or vital rescues for in-game months as I worked through random Question Mark icons on my map. I often used lower-level equipment and I didn't spend most of my upgrade points, because games are no fun when you over-level. I completed the main plot 300 hours after I started, and shut down the game for the last time.

A few weeks later, CD Projekt RED released a short 10th Anniversary video, in which we see a supposed gathering of all the main characters that happens sometime later, and Geralt addresses the player directly. Unfortunately something got in my eye when I watched it.


cb361 said @ 9:15am GMT on 26th January
Story-oriented Open World games can feel very empty when you've finished the main plot. I remember completing GTA:SA, and suddenly realising that I couldn't hang out with Sweet or Cesar. Wu Zi wasn't to be found in China Town. The Truth no longer existed. Even Catalina that hilarious asshole Toreno and were all gone. San Andreas suddenly felt very ... lonely.

I tried to avoid that by carefully rationing the main plot in Witcher 3, ignoring the artificial urgency of ambushes or vital rescues for in-game months as I worked through random Question Mark icons on my map. I often used lower-level equipment and I didn't spend most of my upgrade points, because games are no fun when you over-level. I completed the main plot 300 hours after I started, and shut down the game for the last time.

A few weeks later, CD Projekt RED released a short 10th Anniversary video, in which we see a supposed gathering of all the main characters that happens sometime later, and Geralt addresses the player directly. Unfortunately something must have gotten in my eye when I watched it.


cb361 said @ 12:25pm GMT on 26th January
Story-oriented Open World games can feel very empty when you've finished the main plot. I remember completing GTA:SA, and suddenly realising that I couldn't hang out with Sweet or Cesar. Wu Zi wasn't to be found in China Town. The Truth no longer existed. Even Catalina and that hilarious asshole Toreno and were all gone. San Andreas suddenly felt very ... lonely.

I tried to avoid that by carefully rationing the main plot in Witcher 3, ignoring the artificial urgency of ambushes or vital rescues for in-game months as I worked through random Question Mark icons on my map. I often used lower-level equipment and I didn't spend most of my upgrade points, because games are no fun when you over-level. I completed the main plot 300 hours after I started, and shut down the game for the last time.

A few weeks later, CD Projekt RED released a short 10th Anniversary video, in which we see a supposed gathering of all the main characters that happens sometime later, and Geralt addresses the player directly. Unfortunately something must have gotten in my eye when I watched it.



<-- Entry / Current Comment
cb361 said @ 9:10am GMT on 26th January [Score:1 Informative]
Story-oriented Open World games can feel very empty when you've finished the main plot. I remember completing GTA:SA, and suddenly realising that I couldn't hang out with Sweet or Cesar. Wu Zi wasn't to be found in China Town. The Truth no longer existed. Even Catalina and that hilarious asshole Toreno and were all gone. San Andreas suddenly felt very ... lonely.

I tried to avoid that by carefully rationing the main plot in Witcher 3, ignoring the artificial urgency of ambushes or vital rescues for in-game months as I worked through random Question Mark icons on my map. I often used lower-level equipment and I didn't spend most of my upgrade points, because games are no fun when you over-level. I completed the main plot 300 hours after I started, and shut down the game for the last time.

A few weeks later, CD Projekt RED released a short 10th Anniversary video, in which we see a supposed gathering of all the main characters that happens sometime later, and Geralt addresses the player directly. Unfortunately something must have gotten in my eye when I watched it.




Posts of Import
Karma
SE v2 Closed BETA
First Post
Subscriptions and Things

Karma Rankings
ScoobySnacks
HoZay
Paracetamol
lilmookieesquire
Ankylosaur