Wednesday, 28 January 2026

INKA GOLD - GHOST RIDERS IN THE SKY live at Mesa Regal Resort AZ

quote [ I N K A G O L D M U S I C Oscar A Morales Vega - FlutesSantiago Morales Vega - Pimentel Guitar Official Sponsor https://inkagoldmusic.com/ ]

                                                      

So I went on a little to much of a deep dive I think.

Yea 8-10 bit Cinema ok.

12-16 medical-astro, yea.

22 radar and sate but.

Maybe a good idea I "forgot" scratch drives are temp.

It worked in C++ at impressive speeds.

But how deeps the rabbit-hole to compile a FORTRAN NVIDIA/AMD/INTEL make ./

[SFW] [music] [+2]
[by R1Xhard@9:31amGMT]

Comments

R1Xhard said @ 2:29pm GMT on 28th Jan
On a side note Mahjong clone anyone?

Still working on it, 4 hours so far.

Paracetamol said @ 6:40am GMT on 30th Jan
"Arcade Corner" I see what you did there. But isn't Mahjong the one where you can only pick the visible sides while memory is the one with the flips?
R1Xhard said @ 10:18am GMT on 30th Jan
Yea it's more a Memory clone, but the last emoji is current Mouse Chinese charater.

One test array was built that way and that's when I got the Mahjong comparison stuck in the thought process.
stv179 said @ 6:37am GMT on 3rd Feb
Nice work!
On the mobile it seems to loose some taps when turning tiles. Need to tap them multiple times in some cases. Not sure what might be the reason.
R1Xhard said @ 11:00am GMT on 3rd Feb
I added panning without having to toggle on the icon.

You might be touching on the edge and its sensing background would be my guess.

Feel Essential Match is "finished" unless I come across something a bug but pushed to level 10 when I had awards in system just to test them out.

From memory it just says congrats then reset back to a 2x2 from 100x100 now.

No trophies PIXS{Screenshots} or yea whatever happened happened, is that right?

Also still refining the Synth, have the layout almost sorted and constructing the rest of teh sound boards. Plus need to update the Guide.

Piano, Guitar and Drums sort of work also the Fire Emoji.

Gives me a sound engine and board to create tunes for a game maybe. YT has been dropping bit array for sprites, which leads to ideas.

But try to polish the turds before I walk away from them.

OH but lest have a 32 key keyboard q->], a->', z->> are assigned to the 32 keys on screen -= change key Space records * on Num clears Mem Array.



Paracetamol said @ 6:40am GMT on 30th Jan
nice one with using Emojis though .. some games use them for great cheap effort
R1Xhard said @ 10:16am GMT on 30th Jan
Using this as my build and test bench.

Reveal

Device Name DESKTOP-2H6D2A5
Processor Intel(R) Core(TM) i5-4460T CPU @ 1.90GHz 1.90 GHz
Installed RAM 16.0 GB
Storage 932 GB HDD ST1000LM014-1EJ164-SSHD
Graphics Card Intel(R) HD Graphics 4600 (113 MB)
System Type 64-bit operating system, x64-based processor
Pen and touch Touch support with 10 touch points


Could actually console code to level 100 and load it.

Using the images I use in my Shopping page was my first thought, but emoji works.

Do need to go back and modify the touch controls for mobile so can get teh same pan drag as desktop.

Want to go back an tweak the audio, had an interesting latin syth.

Oh and extending the emoji count by just adding to the array makes it simple to expand the character base.
R1Xhard said @ 4:16pm GMT on 1st Feb
Just a place holder of key caps.

But the tooling around to add "3d" bit map layers and visual effects maybe some time wasted.

Also assume each phone manufacturer will use different "midi" chips.

But just testing ground for ideas.

ZEN SYNTH


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