Thursday, 2 July 2015

The secret to groovy drumming may be math

I find it's especially cool that the patterns for timing and loudness are independent from each other.
[SFW] [science & technology] [+1 Underrated]
[by bltrocker@10:50pmGMT]


Seneki said @ 2:31am GMT on 3rd Jul [Score:1 Classy Pr0n]
Reminds me of one of Tool's songs that follows a fibonacci sequence.
5th Earth said @ 3:21am GMT on 3rd Jul
Lateralus, IIRC. At least, on that album if not the title song. See also Radiohead's Pyramid Song, which has palindromic rhythm patterns.
Seneki said @ 8:47am GMT on 3rd Jul [Score:1 Interesting]
One of our songs has a rhythm where the beats are in groups of 1, 2, 3, 4, 5, 4, 3, 2 and 1 but fit into a 4-4 timing. It works because of the lengths of the pauses in between.
pleaides said @ 1:36pm GMT on 3rd Jul
It works because magic dude
HP Lovekraftwerk said @ 11:00pm GMT on 2nd Jul
Sorry, man. You may be all cool to scientists and stuff, but we can get the same fractal whatever-stuff out of a drum machine. We'll drop you off at the bus station if you want. You can even keep your tour t-shirt.
bltrocker said @ 11:34pm GMT on 2nd Jul
It seems like in a few more years of this type of research, that will actually be true. Drum pad with a few samples set to "human 1/f float" and you wouldn't be able to perceive a difference.
HoZay said @ 3:24am GMT on 3rd Jul
It'll sound like somebody's actually having fun.
5th Earth said @ 3:28am GMT on 3rd Jul
The question isn't really if it can be done, but whether it's worth doing. At a certain point of complexity in programming a drum machine, it becomes easier to just play it live. To me, the strengths of drum machines lie in their ability to do things humans *can't* do. See Squarepusher for example, or Aphex Twin.

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