|
Monday, 24 August 2026
quote [ How a $168,000 Michael Jordan rookie card rocked the $15 billion trading card industry. ]
For desert we eatin' Michael Jordan rookie cards
|
|
R1Xhard said[1] @ 11:37pm GMT on 24th Aug
Are you disabled as, the profiteers; that prop up this nepotistic school yard DOW JONES?
Have I got something for you! Now comes with controller support. |
|
Paracetamol said @ 6:35pm GMT on 25th Aug
the 2-button steering is funny, actually – did not test with a controller. The ramps don't work though. Did you vibecode this as well? How does one realize 3D physics?
|
|
R1Xhard said @ 1:20am GMT on 27th Aug
Plus to "Vibe" the map source.
The experience to spin up what would of been a super computer 20 years ago, to crunch a calculation and store and process that data-set. Oh, then stare at the data thinking how it could be played with; twig hey what if I present it in a "3D" fashion instead of 2D slides. Plus the teenage years spent in LAN Centre's and DEV Zones plus the interest to understand the mechanic/engine of the game world. My approach to the build of this game system is a test of concept I suggested as a youth how to approach scaling. A separate INSTANCE to run the FRONTEND, GAME SERVER, BOT SERVER, COMMS SERVER and such. Allows me to see where the loads within the system are and hopefully scale that section only. It's more then likely a buggy holey security issue. But tried to refrain to best practices or "better". Not interested in the ADsense or the Subscribers, donations are appreciated but. |
|
R1Xhard said[2] @ 9:09pm GMT on 26th Aug
EDIT: Paracetamol That should have been a reply to above.
"How does one realize 3D physics? Think this REDITTOR summed it well. "Did you vibecode this as well?" 20 years ago according to the nepo not racist (usually) but some sort of ism/ist you were not really a real DEV/CODER if all you did was trawl forums and other repos and repatch and repurpose functions and such with the glue to stick things together into a new form. SCRIPT-KIDDIE was the term thrown about. The initial concept of let's try use qawesd to move the character instead of WASD was "VIBE" coded. Helps I already have a few different 3D environments test-bedded and the AI used to help me prototype is refined to my communication nuance. Re-iteration and refinement is still an B***H but. I mean CIRCA (2006): The origins of WebGL trace back to early 2006 when Vladimir Vukićević at Mozilla first prototyped a 3D context (Canvas3D). Well it has come quite far since I remember being ecstatic at being able to paint in 3D on that CANVAS the chug and slideshow effect has dissipated. What do you mean? "The ramps don't work though." They work for me, getting the "gravity" to apply the slow down then movement back down the ramp. Have a early level edittor in DEV to create maps and levels. There is the standard Gray ramp the green ones are escalator ramps, but the test grounds is a mish-mash as concentrating on getting the wheel-chair physics refined before creating the obstacle course levels. My other quick test idea was First Person Shooter Wheelie, my thought was what if DOOM guy was not fully invincible. Well a button to swap between move and fire mode. Make sure to apply the park brake when firing the shotgun unless you enjoy the kick back. Working on the PLATFORMER first. SIDE-NOTE: EVERSE does refining the visual/audio to refine what I think is the default atmosphere/aesthetic, adding a welcoming ship sequence and refining the STATS logging and placing basic anti-cheat/haxor settings in the game server. DOES IT MAKE IT A GAME? I say ALPHA release was yesturday. |