Friday, 1 May 2015
quote [ In 2005, I was able to venture deeper into Reactor 4 than any other Western photographer. I photographed areas where workers were only able to work 15 minutes a day?despite wearing all the protective gear. The adrenaline level was incredible. In 2013, I went back to the reactor and was able to go even further than before. Deep inside a dark hallway, the engineer accompanying me pried open a heavy metal door.
I was only able to fire off a few quick flashes before he pulled me out, but I captured the clock on the wall. It stood frozen at 1:23 AM?the moment when the reactor exploded and time in Chernobyl stood still forever. ] Some amazing photographs and stories. Full text and more in extended.
Main interview:
Photogs site: http://www.gerdludwig.com/ More photos/stories: http://www.thebohemianblog.com/2014/09/what-its-like-to-spend-32-hours-in-the-chernobyl-exclusion-zone.html The animals adapt: http://www.bbc.com/news/science-environment-32452085
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Bleb said @ 11:45pm GMT on 1st May
[Score:3]
29 years down, 19971 to go.
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HP Lovekraftwerk said @ 2:01am GMT on 2nd May
Radiation is such an odd duck.
I grew up with it being considered "magical." I'm a sucker for Fallout and 1st Edition Gamma World, and I'll still suspend my disbelief to allow for mutated animals and technology that still works after a massive EMP and 100+ years of neglect. However, the question of how long radiation sticks around and would be problematic seems to have changed remarkably. As I understand it, Chernobyl will be too hot to go inside for long (some parts like the Elephant Foot, for centuries if not thousands of years). The outside, while still not a great place to go for your health, isn't as bad as was thought originally. Radioactive materials seem to filter down below the surface fairly quickly as these things go. Now, lest anyone think I'm apologizing for nuclear power/weapons, I'm not. I'm just wondering: If I blow up the town of Megaton in Fallout, how long will it stay uninhabitable? I get that a bomb is different than a melted-down reactor core, but all the old post-apoc stories I read as a kid had cities that were nuked staying off-limits for hundreds of years or more because everyone who went in would die of rad poisoning (or get eaten by radioactive mutants). Is the fallout in Fallout completely off base? I know the water quest is kind of dumb, unless something was constantly pumping some kind of radioactive material into the rivers, but would bomb craters still be too dangerous to camp out in 200 years after they were made? |
ENZ said @ 2:12am GMT on 2nd May
What I found more unbelievable in Fallout was how many wrecked cars and piles of rubble there were strewn about in what was supposed to be major settlements that's been populated for decades. 200 years since the war, yet everyone's still living like refugees. Even the rich.
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HP Lovekraftwerk said @ 2:23am GMT on 2nd May
I chalked that up to living in a war zone coupled with the inability to manufacture the replacement materials to repair things. I also found the idea that the food was still "good" after 200 years was both due to radiation sterilizing it along with craploads of preservatives (and maybe irradiation as a part of the manufacturing process, I suppose, like Nuka Cola).
The cars were a head-scratcher, but being able to make them explode, sometimes in chain reactions, made up for a lot. :) That said, some place like Arroyo, where they'd built "new" adobe homes, would've been nice in Fallout New Vegas. |
ENZ said @ 2:50am GMT on 2nd May
You don't really need heavy manufacturing to prop up a collapsed roof and sweep up the debris. Hell, after 200 years you'd think they would have long since completely torn down those dilapidated buildings and built something new.
I really like the Fallout games, but I prefer the tone and settings of the STALKER and Metro series. It feels more real because the shit going down there is recent, so it makes sense that things wouldn't have bounced back. 200 years is a bloody long time for post-apocalypse. Hopefully Fallout 4 takes us to the Commonwealth, those assholes sound like they got their shit together. |
HP Lovekraftwerk said @ 3:24am GMT on 2nd May
That's the rumor, though they haven't even released one bit of concept art yet.
I'm hoping they finally make a game where the main quest isn't something most people avoid in favor of everything else. |
HP Lovekraftwerk said @ 5:02am GMT on 2nd May
I did some poking around the Vault Wiki, and apparently the rich in Tenpenny Tower are recent arrivals, or at least, Tenpenny is (having come from the UK).
In New Vegas, I think the strip is a recent revitalization as every family with a casino (apart form maybe the White Glove Society) used to be desert tribals until House let them in and they adopted their Vegas-esque personas. On a side note, one thing that irked me from New Vegas was a bit of dialog House has that the game never acknowledges. If you go through his dialog trees, he tells you his plans for Hoover Dam. He plans on kicking out the NCR and everyone else, using it for the Strip which will fund his plans of using the tech at Repcon to get man conquering the solar system and to the stars in the next 100 years. When I heard that on my first playthrough, I thought "YES! That's what I'D do! Rebuild and conquer space! Let's go!" But if you win for House, it just talks about how the strip is a cold place watched over by House's omnipresent securitrons. I wanted my space ending, dammit! |
pleaides said @ 8:20am GMT on 2nd May
Haunting.
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HP Lovekraftwerk said @ 8:37am GMT on 2nd May
Now you've made me want to see the Mystery Machine parked near Pripyat.
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Bleb said @ 2:51am GMT on 3rd May
"Now to see who the real Green Ghost was... old man Reagan?!"
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