Tuesday, 18 January 2022
quote [ After the second titles in both Kyrandia and Lands of Lore there was a big big push for us to start using 3D art and that was a tough time. Westwood had all these 2D artists and I had to go tell them to go learn 3D Studio. Some of them did a good job in trying to adapt to the changing times, while others didn’t. It was a time of flux. ]
Interesting interview about writing and producing games in the 90s, including anecdotes about the Virgin-Westwood relation and the upbringing of some of the game concepts.
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