Saturday, 30 November 2019

What’s the best PC VR Headset?

quote [ 30 Nov 19, 08:19
:snowfox: What is the best system in your opinion? And assuming I am not using it for porn or teledildonics, what else is outside of oculus I might want? ]

Holidays are coming up, VR is finally edging out of early adoption status. Here's some basic info along with a guide to what headsets might interest you.
[SFW] [Virtual & Augmented Reality] [+2 Informative]
[by steele@8:13pmGMT]

Comments

ooo[......7 said[1] @ 11:17pm GMT on 30th Nov [Score:1 Interesting]
The Index makes me drool, however the Rift S is super fancy and has built in cameras to provide a view of the real world when you need it, however it has traditional joysticks (just like the Index) which wear out.

If I had the money, I would buy a Vive because it has touch pads and as a seasoned Steam controller user, I know touch pads are the best input ever made, partly because they don't really break.

I own a Rift, got it for cheap and it is the best intro to VR I could hope for. I will be buying a Vive within a year though. Probably.
steele said @ 12:07am GMT on 1st Dec
So, funny thing about the Vive wands. The touchpads are a button and they break. Also, Vive would be a downgrade for you in terms of resolution, but an upgrade in terms of refresh rate. So you might want to try a vive before you do such a thing. Personally, I think knuckles (Valve index controllers) are the way to go, but I also haven't tried them yet. I just hear good things in terms of hand presence, and I know they were designed with the SteamVR Skeletal inputs in mind. I basically keep my rift and touch around so that I can learn that system, since that's the closest I'll get for a while. I imagine they're going to be amazing in Half-Life:Alyx. Matter of fact... since you've got touch controllers with your Rift S, have you tried Aperture Hand Lab on Steam? If you run into issues try following these directions.
ooo[......7 said @ 10:47pm GMT on 1st Dec
I dunno, I forsee a button failing long after a complicated joystick. Everything breaks, its just a matter of degree.

I have a Rift, no S. I will look into it though, its kind of impressive how much content Valve has made for VR.
steele said[1] @ 1:25am GMT on 2nd Dec
The buttons failing are a known issue. ;) The thing about the wands is there's none of the finger tracking or anything else that you currently have with your Rift's Touch. The controllers are the one thing, in my opinion, that Oculus did better than the Vive. Try that Hand Lab and you'll see what I mean, none of that is possible with vive wands. And yeah, Valve has really laid the groundwork for a lot of what's currently making VR possible; In R&D and by demonstrating best practices for developers.

also... there's been a heavy amount of rumors about Valve working on Left 4 Dead VR.🤞
ooo[......7 said @ 3:04am GMT on 2nd Dec
I get ya, I'm just so spoiled with the Steam controller that I think that every controller should be as solid and assume that other controllers are up to that standard. I'm of course wrong, oh well.

Also, I'm so happy to be in the VR club, I think my timing is just about perfect.
steele said @ 8:45pm GMT on 2nd Dec
I just grabbed a controller for cheap during the latest sale. :D

Yeah, things are definitely picking up. The next few years should be very interesting.
ooo[......7 said[2] @ 12:20am GMT on 3rd Dec [Score:1 Informative]
steele said @ 12:49am GMT on 3rd Dec
Awesome, thank you. I'll check that out when it comes in.
yunnaf said @ 5:28pm GMT on 1st Dec
Steele "My hands are too big"
Are you a Donald Trump wannabe?
steele said @ 6:14pm GMT on 1st Dec
I'm 6'3". I have to duck to shower in hotels, bend to put plates on the table, and the original xbox controllers were comfortable for me.
steele said[1] @ 7:18pm GMT on 1st Dec
ooo[......7 said[1] @ 5:48am GMT on 2nd Dec
steele said @ 6:32pm GMT on 2nd Dec
I tried Subnautica in VR when it was for free from the Epic store. What a disappointment, it was pretty much unplayable. Which was really weird because it wasn't like it was one of the first games to try doing VR, there were established techniques already.
Dienes said @ 8:01pm GMT on 2nd Dec
I love the non-VR version of Subnautica. I might give this a spin.

I hear Portal in VR is a religious experience.
steele said @ 8:45pm GMT on 2nd Dec
I've heard amazing things about the non-VR version, but weirdly enough, I just don't play a lot of non-VR games unless it's with other people. Like Nintendo or Borderlands 2 co-op. Which made the Borderlands 2 PC VR launch so disappointing for me; They removed co-op and charged out the butt for it.

I haven't played the actual Portal in VR... like with VORPX? There's an experience on steam called Portal Stories:VR which takes place in the aperture universe and uses some of the portal mechanics... but it doesn't allow you to launch through portals... I think. Been a while since I played it and it was a bit buggy on my rig so I don't think I got very far.
Dienes said @ 1:20pm GMT on 3rd Dec
I mostly play rhythm, survival horror, and puzzle games in VR.

I haven't tried Portal myself yet - you're right, its with VORPX - because I hate using keyboard/mouse with VR games.
steele said[1] @ 7:34pm GMT on 3rd Dec
Survival horror like zombies shooters? I realize I'm behind the times, but I just picked up Arizona Sunshine as part of a bundle for the Steam sale and I flew threw the main game in a couple days. Lot of fun, felt like a VR Left 4 Dead if it was Ellis's cousin or someone was running solo. Also, last night I picked up Natural Locomotion that lets you put an app on smart phones with accelerometers to use as feet sensors so you can walk in place to control games that use smooth locomotion. It's a bit buggy but it's got some serious potential. Much less jolting than the teleport locomotion. Gonna see if I can make an endless runner style exercise app for it one of these days.

Definitely check out Portal Stories:VR, it's free if you have Portal 2, I think.

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