Sunday, 17 January 2021

Why the bottles in Half-Life: Alyx look so dang good

quote [ The bottles are not transparent. But they look transparent, because Alyx is pulling the cube map for your approximate coordinates, and projecting that pre-baked image onto the side of the bottle you’re looking at. It shows you a distorted view of the space, but it’s a wild illusion that absolutely works. ]

Interesting deduction of shader fakes in simple English.
[SFW] [Virtual & Augmented Reality] [+4 Interesting]
[by Paracetamol]
<-- Entry / Comment History

cb361 said @ 7:51pm GMT on 18th January
Oh, I'm not a aggressive person, but I pressed that button to squish Jeff with the greatest of satisfaction.

Reminded me of The Long Dark story campaign. All through the second chapter, a recurring villain bear is scripted to pop up at the wrong moment. The finale is a long fight with the bear, and when it's finally dead our character extols its flawed virtues at length. How great and noble it was, and how he wishes that he hadn't had to kill it. And I was thinking "I'm not sorry! I hated that bear! I hated it and I'm glad it's finally dead!"


cb361 said @ 8:50pm GMT on 18th January
Oh, I'm not a aggressive person, but I pressed that button to squish Jeff with the greatest of satisfaction.

Reminded me of The Long Dark story campaign. All through the second chapter, a recurring villain bear is scripted to pop up at the wrong moment. The finale is a long fight with the bear, and when it's finally dead our character extols its flawed virtues at length. How great and noble it was, and how he wishes that he hadn't had to kill it. And I was thinking "I'm not sorry! I hated that bear! I hated it and I'm glad it's finally dead!"

Unfortunately the game did not give me the opportunity to kill the insane, cannibal priest who is keeping the survivors of an airliner crash alive and incapacitated, as his personal larder.



<-- Entry / Current Comment
cb361 said @ 7:51pm GMT on 18th January
Oh, I'm not a aggressive person, but I pressed that button to squish Jeff with the greatest of satisfaction.

Reminded me of The Long Dark story campaign. All through the second chapter, a recurring villain bear is scripted to pop up at the wrong moment. The finale is a long fight with the bear, and when it's finally dead our character extols its flawed virtues at length. How great and noble it was, and how he wishes that he hadn't had to kill it. And I was thinking "I'm not sorry! I hated that bear! I hated it and I'm glad it's finally dead!"

Unfortunately the game did not give me the opportunity to kill the insane, cannibal priest who is keeping the survivors of an airliner crash alive and incapacitated, as his personal larder.




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